Dark Hunter spells - DDO wiki (2024)

Main Classes

Alchemist

Artificer

Bard

Cleric / Favored Soul

Druid

Paladin

Ranger

Sorcerer / Wizard

Warlock
Archetypes

Blightcaster

Dark Hunter

Sacred Fist

Stormsinger

Wild Mage

Dark Hunter Spells List[edit]

Dark Hunters cast Infusion and divine spells.

Consult the table below to know the number of Dark Hunter spells available per spell level, and per spell school.

AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationTotal
Level 1 12010009 13
Level 2 12010007 11
Level 3 04100000 5
Level 4 12000002 5
Total310120001834

Level 1[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (17)

Resist EnergyAbjurationGives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.

Dark Hunter spells - DDO wiki (18)

Dark Hunter spells - DDO wiki (19)

Dark Hunter spells - DDO wiki (20)

Dark Hunter spells - DDO wiki (21)

Summon Nature's Ally IConjurationSummons a Challenge Rating 1 Gray Wolf or a Brown Rat to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (22)

Dark Hunter spells - DDO wiki (23)

Curative Admixture: Cure Light WoundsConjurationInfuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max +5) positive energy damage to nearby living allies and enemy undead.

Dark Hunter spells - DDO wiki (25)

Dark Hunter spells - DDO wiki (26)

Dark Hunter spells - DDO wiki (27)

Dark Hunter spells - DDO wiki (28)

Dark Hunter spells - DDO wiki (29)

Charm AnimalEnchantmentCharms a hostile Animal, Magical Beast or Vermin which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

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Dark Hunter spells - DDO wiki (31)

Dark Hunter spells - DDO wiki (32)

Dark Hunter spells - DDO wiki (33)

CamouflageTransmutationAn ally becomes more able to blend in with its surroundings giving him a +10 determination bonus to Hide.

Dark Hunter spells - DDO wiki (34)

Dark Hunter spells - DDO wiki (35)

Dark Hunter spells - DDO wiki (36)

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Dark Hunter spells - DDO wiki (38)

EntangleTransmutationPrimal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.

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Dark Hunter spells - DDO wiki (40)

Dark Hunter spells - DDO wiki (41)

Dark Hunter spells - DDO wiki (42)

JumpTransmutationGives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. However creatures will see no improvement after obtaining a Jump skill of 40.

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Dark Hunter spells - DDO wiki (44)

Dark Hunter spells - DDO wiki (45)

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Dark Hunter spells - DDO wiki (47)

LongstriderTransmutationLongstrider increases the caster's base run speed by 15%. This is a self buff, and cannot be cast on others.

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Dark Hunter spells - DDO wiki (49)

Dark Hunter spells - DDO wiki (50)

Dark Hunter spells - DDO wiki (51)

Magic FangTransmutationIncreases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey.

Dark Hunter spells - DDO wiki (52)

Dark Hunter spells - DDO wiki (53)

Merfolk's BlessingTransmutationGives an ally a +10 enhancement bonus on Swim plus 1 for every 2 caster levels beyond 1st.

Dark Hunter spells - DDO wiki (54)

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Dark Hunter spells - DDO wiki (58)

Pass Without TraceTransmutationYour feet touch the ground, but leave no trace. Gives an ally +5 enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20.

Dark Hunter spells - DDO wiki (59)

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Dark Hunter spells - DDO wiki (62)

Ram's MightTransmutationYour hands increase in size, granting a +2 size bonus to Strength and damage.

Dark Hunter spells - DDO wiki (63)

Dark Hunter spells - DDO wiki (64)

Dark Hunter spells - DDO wiki (65)

TumbleTransmutationGives an ally a +10 enhancement bonus to the Skill Tumble.

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Dark Hunter spells - DDO wiki (67)

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Dark Hunter spells - DDO wiki (69)

Level 2[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (70)

Protection from EnergyAbjurationProtection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic.

Dark Hunter spells - DDO wiki (71)

Dark Hunter spells - DDO wiki (72)

Dark Hunter spells - DDO wiki (73)

Curative Admixture: Cure Moderate WoundsConjurationInfusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 + 1 per caster level (max +10) positive energy damage to nearby living allies and enemy undead.

Dark Hunter spells - DDO wiki (75)

Dark Hunter spells - DDO wiki (76)

Dark Hunter spells - DDO wiki (77)

Dark Hunter spells - DDO wiki (78)

Dark Hunter spells - DDO wiki (79)

Summon Nature's Ally IIConjurationSummons a Challenge Rating 2 Hyena or Black Widow to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (80)

Dark Hunter spells - DDO wiki (81)

Hold AnimalEnchantmentAn Animal becomes Paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The Animal may attempt to make a new Will save every 3 seconds.

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Dark Hunter spells - DDO wiki (83)

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Dark Hunter spells - DDO wiki (85)

Dark Hunter spells - DDO wiki (86)

BarkskinTransmutationToughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 for every 3 caster levels above 3rd level, to a maximum of +5 at level 12.

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Dark Hunter spells - DDO wiki (88)

Dark Hunter spells - DDO wiki (89)

Dark Hunter spells - DDO wiki (90)

Bear's EnduranceTransmutationAn ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level.

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Dark Hunter spells - DDO wiki (92)

Dark Hunter spells - DDO wiki (93)

Dark Hunter spells - DDO wiki (94)

Dark Hunter spells - DDO wiki (95)

Camouflage, MassTransmutationCasts Camouflage on multiple targets giving a +10 determination bonus to Hide.

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Dark Hunter spells - DDO wiki (97)

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Dark Hunter spells - DDO wiki (99)

Dark Hunter spells - DDO wiki (100)

Cat's GraceTransmutationAn ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level.

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Owl's WisdomTransmutationAn ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level.

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Dark Hunter spells - DDO wiki (110)

SnareTransmutationCreates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare.

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Dark Hunter spells - DDO wiki (114)

Dark Hunter spells - DDO wiki (115)

Spike GrowthTransmutationCreates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage every 2 seconds. A successful Reflex save negates the slow effect.

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Dark Hunter spells - DDO wiki (117)

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Dark Hunter spells - DDO wiki (119)

Level 3[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (120)

Curative Admixture: Cure Serious WoundsConjurationInfusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 +1 per caster level (max 15) positive energy damage to nearby living allies and enemy undead.

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Dark Hunter spells - DDO wiki (123)

Dark Hunter spells - DDO wiki (124)

Dark Hunter spells - DDO wiki (125)

Dark Hunter spells - DDO wiki (126)

Neutralize PoisonConjurationDetoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. Additionally, it immunizes the ally from any Poison he is exposed to during the duration of the spell.

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Dark Hunter spells - DDO wiki (128)

Dark Hunter spells - DDO wiki (129)

Dark Hunter spells - DDO wiki (130)

Dark Hunter spells - DDO wiki (131)

Remove DiseaseConjurationThis spell cures all diseases on an ally. The spell does not prevent re-infection after a new exposure to the disease.

Dark Hunter spells - DDO wiki (132)

Dark Hunter spells - DDO wiki (133)

Dark Hunter spells - DDO wiki (134)

Summon Nature's Ally IIIConjurationSummons a Challenge Rating 3 Lioness or Winter Wolf to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (135)

Dark Hunter spells - DDO wiki (136)

Wild InstinctsDivinationYou sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks.

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Dark Hunter spells - DDO wiki (138)

Level 4[edit]

IconNameSchoolDescriptionS.C.Metamagic Feats

Dark Hunter spells - DDO wiki (139)

Freedom of MovementAbjurationThis spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed**, or Solid Fog **Earthgrab is no longer a Paralyzed effect, so is no longer cured or prevented by Freedom of Movement.

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Dark Hunter spells - DDO wiki (141)

Dark Hunter spells - DDO wiki (142)

Dark Hunter spells - DDO wiki (143)

Dark Hunter spells - DDO wiki (144)

Curative Admixture: Cure Critical WoundsConjurationThe potion explodes in a small AOE that deals 4d6 + 8 + 1 per caster level (max +20) positive energy damage to nearby living allies and enemy undead.

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Dark Hunter spells - DDO wiki (147)

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Dark Hunter spells - DDO wiki (150)

Summon Nature's Ally IVConjurationSummons a Challenge Rating 4 Young Razor Cat or Glass Spider to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Dark Hunter spells - DDO wiki (151)

Dark Hunter spells - DDO wiki (152)

Animal GrowthTransmutationGrants an Animal, Magical Beast, or Vermin a +4 size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.

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Dark Hunter spells - DDO wiki (154)

Dark Hunter spells - DDO wiki (155)

Dark Hunter spells - DDO wiki (156)

Longstrider, MassTransmutationCasts Longstrider on multiple targets, increasing base run speed of allies by +15%.

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Dark Hunter spells - DDO wiki (158)

Dark Hunter spells - DDO wiki (159)

Dark Hunter spells - DDO wiki (160)

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Dark Hunter spells - DDO wiki (2024)
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